Disclosed M&A transactions in the Gaming sector achieved a median deal value of $41M, with transactions sizes ranging up to $6B, reflecting the continued presence of both mid-market acquisitions and the occasional large-scale acquisition. As it concerns valuations, Audience Intelligence providers saw the highest disclosed revenue multiples followed by Mobile Games and Casual Video Games.
Interestingly, only 24% of sellers operated a SaaS business model, and just 12% were focused on deep tech areas like AI, highlighting that M&A activity continued to span a broad range of technologies and business models rather than concentrating solely on the most high-profile innovation themes.