Buyers were primarily concentrated in the US and the United Kingdom, which represented the home of 37% and 15% of acquirers, respectively. There was also significant activity from Asia, particularly Japan, India, Singapore and South Korea. Dealmaking remained highly international as 53% of transactions were cross-border. 

From a geographic standpoint, sellers came from a globally diverse set of regions. The United States remained a major hub for sellers, representing the headquarters of 31% of targets, followed by the United Kingdom and Japan at 13% and 8%, respectively. This diversity highlighted the global reach and appeal of gaming assets. 

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