Buyer activity in Q1 2026 was heavily concentrated in North America and the United Kingdom, with the US accounting for 40% of all acquirers, reinforcing its position as the central hub for Gaming M&A activity. The United Kingdom followed with 14%, reflecting continued strength from both strategic buyers and investment-driven platforms.
In Asia, Japan was home to the most buyers at 7% followed by South Korea at 5%, highlighting ongoing regional expansion and outbound investment from established Gaming companies. A secondary group of buyers emerged across the Tech M&A universe, particularly for companies in the Gaming sector.
Beyond these core markets, buyer activity was widely distributed across smaller jurisdictions, each contributing a limited share. This pattern underscores the global and cross-border nature of Gaming M&A, where acquirers increasingly look beyond domestic markets to access growth opportunities, talent, and scalable content worldwide. Dealmaking remained highly international as 54% of transactions were cross-border.